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In Game

How to create, UV, Texture and Render a simple Game prop ( Manhole cover )

13 Views July 21, 2020 15 Comments

How to create, UV, Texture and Render a simple Game prop ( Manhole cover  ) Pin It



#3DModeling #3DAnimation
In this tutorial video I will show you how to create a simple game prop. ( A manhole cover ) We will be modeling in Maya, creating a stencil in Photoshop CC and texturing and rendering in Substance Painter.

Here is a link to the grid pattern file used in the tutorial :

If you are a Bronze level Patron you will find the complete, ready to go stencil on the MH Tutorials shared drive. If you want to become a Patron ( and get exclusive content ) then go to

Here is a link on how to export textures from Substance Painter for use in other applications :

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15

15 Comments

  1. Mike Hermes
    •
    6 months ago

    Hi guys, I hope you enjoy the first in a series of upcoming game prop videos. This is an easy and basic start for those of you that are new !

    Reply
  2. yunus keskin
    •
    6 months ago

    Thank you Mike

    Reply
  3. OversizePotato
    •
    6 months ago

    I have no idea what a game prop means. Can someone help me out?

    Reply
  4. Hell Frog
    •
    6 months ago

    Why are the sides of it squashing the textures? :/

    Reply
  5. JESSY3D
    •
    6 months ago

    what gpu are you using?

    Reply
  6. Christoph Redl Privat
    •
    6 months ago

    Why are you baking textures, if you don't have any high-poly mesh?

    Reply
  7. artsy.bolt
    •
    6 months ago

    help me please! I tried to render something and it is now stuck on the rendering tab and wont go back to the grid at all and I dont know what to click on to get back to the usual screen I see when I open maya.

    Reply
  8. Slobodan Jankovic
    •
    6 months ago

    Hi Mike,

    First of all, thank you for your time and effort, to create such nice and useful tutorials.
    Second, please, pump up your volume gain on your videos – it's too low.

    Besd Regards,
    Slobodan Jankovic

    Reply
  9. Mark Hi
    •
    6 months ago

    I would like to know, why you use Substance Painter to render, without using Maya itself to render? Can we use Maya to complete the same job without using Sub Painter? Thank you.

    Reply
  10. Nestor Rios
    •
    6 months ago

    like always enjoy your videos 👌

    Reply
  11. Johny Blaze
    •
    6 months ago

    Good job mike 👍

    Reply
  12. XFourty7
    •
    6 months ago

    Thanks for the vid as always! Not trying to be a butt-head, just trying to help the helper with the following;

    3:39 You should have selected the outer 8 UV points & unfolded before you did the Layout command!… The way your UV is set up, the 4 side faces are extremely stretched and using a texture will have about 10-12 times the detail (pixel count) in one dimension vs the other.

    8:56 Instead of using a brush in these instances it is significantly faster to press CTRL+U with an area masked/selected & crank the lightness to max/min (depending on if you want black/white).

    I really gotta learn substance painter some time lol… doing it all manually takes forever 😛

    Reply
  13. Eggsy 3D Artist
    •
    6 months ago

    nice tutorial ,thx

    Reply
  14. Kiseli Opanak
    •
    6 months ago

    Very nice tutorial,keep it up ☺

    Reply
  15. eka eka
    •
    6 months ago

    Is this for game dev beginers?

    Reply

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