Live Coding of a VR Render Engine in VR
Markus Schütz, Michael Wimmer
ABSTRACT: Live coding in virtual reality allows users to create and modify their surroundings through code without the need to leave the virtual reality environment. Previous work focuses on modifying the scene. We propose an application that allows developers to modify virtually everything at runtime, including the scene but also the render engine, shader code and input handling, using standard desktop IDEs through a desktop mirror.
To be presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2019
Posted with permission of the author(s).
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