InnoGames Expert Unity Developer Yilmaz Kiymaz delivers a Developer Toolkit session at Pocket Gamer Connects London 2019 on January 21st to 22nd.
As a recent addition to Unity, Scriptable Render Pipelines (SRP) give us near-total control over how our game gets rendered. This opens up a lot of new avenues for optimising our games that were previously difficult or even impossible to reach.
Since both performance and battery life are paramount for mobile games, SRP is a very welcome addition to our toolset. In this session, we will take a quick dive into converting an existing mobile project that uses the built-in rendering pipeline into one that uses this new approach to rendering and take a look at the performance wins we get in the process.
The Developer Toolkit track was sponsored by Gram Games.
If you want to hear more world-class speakers sharing their insight and expertise in person, our next event is Pocket Gamer Connects Seattle 2019, which takes place on May 13th to 14th 2019. You can find more details at
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